Travel the world and fight for the future in diverse locations around the globe. From the technological marvels of Busan to the snow-dusted streets of Toronto, every map has objectives to accomplish, secrets to uncover, and strategies to explore.
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Beginning in 2023, experience the next chapter of the Overwatch saga with a series of intense PvE missions set during the second Crisis. Rally Overwatch agents and confront the deadly forces of Null Sector all over the world.
MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East (standalone) or HOMM5 Complete. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.
Extended Adventure Map and battlefields In MMH5.5 there will be around 30 new adventure objects. Treasure vaults and dungeons will now have unique immersive interiors with larger battlefields, growing armies and new obstacles. The contents of the new locations is completely dynamic and follows an Oblivion/Skyrim inspired constantly scaling and endlessly randomized system. Armies and rewards will never be exactly the same again no matter how often you play a map. The resistance will scale up to the players strength no matter how long the game takes. Possible rewards are no longer static amounts of gold and resources, but can also include artifacts, spells, scrolls, wands, prisoners and small permanent skillboosts.
The Advanced RMG The new RMG will fix the lack of great H5 maps and increase the replayability of the game. It combines the excellent 3D landscaping capability from the original H5 3.1 RMG with a complete overhaul and extension of the internal adventure objects, artifacts and monster placement mechanics. The advanced RMG is capable of properly balancing player starting zones and differentiate between early, mid and late game areas. It places all 30 new adventure objects and previously excluded adventure objects. The resistance is much stronger and various with 480 additional mixed neutral stack templates. The new RMG can create balanced PvP maps as well as gigantic singleplayer XXXL maps with hundreds of epic battles and all zones scaling up to crazy powerful heroes.
New Artifact Framework MMH5.5 was the first mod to add new artifacts to the game. Currently 103 new artifacts are added including 12 new ultimate items. The effective amount of artifacts in the game will now be much more than any H3 version or H4 if you don't count potions. There will also be many new effects, in terms of unique effects the variation is far greater than the old games. Furthermore Smart backpack items will increase the amount of effective slots to the same amount as H3/4
Enhanced Class/Skill/Spell SystemMMH5.5 will have might/magic and balanced classes with ingame skilltrees and 8 secondary skill option for all 24 classes!. New framework with 18 heroes per faction, 6 heroes per class, all heroes have only professional quality Ashan style portraits and many newly programmed skills and specializations. Improved experience levels allow the player to fill more slots and level up to 40. Smart witch huts that ask questions and understand class differences. All set artifacts will be rewritten for 24 classes. Improved spell system with spellpower dependant light and dark magic, nurf/buff strength improves with spellpower or the creature stack size. See the DetailsFaster AI and PerformanceMMH5.5 uses the very fast reprogrammed H5_AIProcess31j.exe from Quantomas. New Quick-Combat loss correction scripts will keep the AI challenging even on the largest maps without losing calculation time. Recently the AI is made modifiable by the player by selecting different game modes, allowing to team up all AI player against the human player, set AI heroes unable to flee or unable to be looted for extra challenges. There will be a new 64bit exe file that can address more memory and fix performance and CTD issues H5 was having on XL maps.Competitive PvP balancing
H55 has many balance improvements through years of mathematical analysis and analysis of streamed PvP matches. pretty much all exploits and abuses currently known to us have been removed and if any more arise they will be dealt with. Creature upgrades are balanced to be really different from each other but equally useful. Hero specializations are re-balanced to be all competitive, but some may be more effective on larger or smaller maps.
Campaigns and MapsAll old campaigns and singleplayer maps from H5/HOF are playable in MMH5.5 with new features. There are also 15 demo maps available that allow to explore all new adventure objects and features without the need to read the ARMG manual first. Advanced Town Portal (optional)The ability to teleport to any desired town from H3 is back in H5. In MMH5.5 the system is very simple and balanced. Every town with a mage guild lvl 5 receives a 'town gate' and all heroes can be teleported back to that town if desired, regardless of their level.Governance (optional)The new optional governance feature, introduced in RC4 will allow players to use secondary heroes to govern towns and gain experience points and skills by doing that. Governor heroes will also receive various special bonuses from the town buildingsTown & Dwelling Conversion (optional)Starting from MMH5.5 RC3 it will be possible, but not obligatory, to play any H5 map with town & dwelling conversion. In H5.5 Town Conversion will be much better balanced then it was in H6. In H6 it made the game too simple, because it was too cheap to convert towns and there were not enough restrictions. In H5.5 Town Conversion can actually make the game more difficult, instead of easier. There will be various new RMG Templates available designed specifically for expert players who want the game to be harder and more chaotic with Town Conversion enabled.
This mod is currently translated in 7 languages, translations can be downloaded in addon section, translations for older releases will still work on newer releases but will cover 90-99% of the ingame text. Updated translations are WIP.
Hotseat & LAN require script activation!MMH55 is a script extension and H5 does not have scripts activated in multiplayer modes (Hotseat & LAN) by default. Therefore it is required to activate scripts on newly generated RMG maps and also on multiplayer maps downloaded from the internet (which don't have any scripted content) if you want to play those in Hotseat/LAN. You don't need to do this for playing in single player. All H5.5 default maps and included maps have scripts already activated.
System requirementsMMH5.5 has higher system requirements ,you can pretty much consider the H6 requirements as applicable. Otherwise you may suffer from adventure map lag. MMH5.5 uses more detailed landscape textures. Next-gen core-ix processors with high clockspeed on single core really make the AI 'fly' and are highly recommended.
Map CompatibilityAll MMH5.5 functionality works automatically on all H5 default multiplayer maps and also old RMG maps, user maps that don't contain any modding content. Adventure Objects like crypts and witch hut will automatically convert to the new functionality, but of course since these maps are made before this mod they don't contain any new objects. Therefore you have to play Advanced RMG maps to check out all new stuff on your first map. I will add additional demo maps, so the mod can be played right away without even the need to read through the ARMG manual first.
EDIT2: RC17f has been uploaded and replaces 17e immediately with following fix added:-fixed ARMG crashing often and unable to generate huge mapsEDIT: RC17e has been uploaded and replaces 17d immediately with following fixes added:-fixed mage vault and arcane tower battle sites not working-fixed artifacts no longer being provided on duel template-bonus change: protection perk in shatter dark also gives +1 luckRC17d has been released (b and c were small 'internal' patches), in this release there will be a new scouting system for battle sites and a lot of balancing for ARMG excessive randomness in PvP. Also significantly more freedom in movement with town gate and instant travel (closer to homm3, but more balanced)MMH5.5: DownloadsSee our discord server to join growing online play community and access large database of compatible maps (most maps from maps4heroes.com have to be edited to work properly):MMH5.5: DiscordAdventure Map and ARMG
-battle sites can now be scouted before they are entered, native tier1 creatures are required in the army to be able to scout, for every building scouted a tier1 creature has a chance to die, the chance to die depends on weekly growth. The scouting skill decreases the chance for creatures to die.-changed a lot of AMRG army blueprints to have more balanced composition of troops (no elder druids+master hunters for example, or no huge shooter stack with tiny melee stack), this change does not affect armies regenerated by mapmixer as that application has its own algorithm.-changed various ARMG army blueprints to have some wolves, black knights, mummies, manticores or arcane eagles mixed in for increasing variation.-added new system for mana reduction of neutral caster stacks under AI control, the more they split the less mana they have, for example 1 elder druid stack can cast 3 lightning bolts, 3 druid stacks can cast only one lightning bolt each, while 4 cannot cast lightning bolt at all.-reduced difficulty of neutral stacks in zone 2 of loopbeta and loopalpha templates-slightly increased monster power of ARMG setting 'medium' from 1.7 to 2, now relative strength between settings is exactly 1,2,3,4,8-fixed utopia level battle sites not being harder after month 6-sanctuary map objects now also give +250 experience for every hero level, when any hero visits them for the first time.-fixed heroic difficulty tooltips not showing resources were changed to 15,15,7,7,7,7,15000-fixed graves and wagon rarely giving crazy amount of ore-fixed various critical script bugs in campaigns on heroic difficulty level such as quroq mission not working 2ff7e9595c
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